'Puzzling' Project
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A
University teaching and learning
grant was awarded to Sean Pickersgill to
investigate how Computer Game Design could contribute to the enrichment of
the digital-based elements of the School's
Architecture studios
Exploring the theoretical issues germane to the design and experience of task-based virtual environments in games, and critically reflecting on how popular entertainment uses this capacity to engage the player, allowed a richer understanding of virtual environments to develop.
Virtual exploration can occur in two ways:
- as models of real-world experiences the virtual design is an approximation of a possible spatial experience
-
as environments in themselves that allow the exploration of spaces that
are impossible to model in the real world.
Architectural design studios
explore the nature of possible environments. This
study reconciled the task of
teaching design, and the manner in which it is
explored, with the metaphorical exploration that occurs
in computer games.
The
Unreal Tournament game engine was used to construct an
adventure game based at the University's
City West campus.
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