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'Puzzling' Project

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Virtual construction of interior space (CAD model)A University teaching and learning grant was awarded to Sean Pickersgill to investigate how Computer Game Design could contribute to the enrichment of the digital-based elements of the School's Architecture studios

Exploring the theoretical issues germane to the design and experience of task-based virtual environments in games, and critically reflecting on how popular entertainment uses this capacity to engage the player, allowed a richer understanding of virtual environments to develop.

Virtual exploration can occur in two ways:

  1. as models of real-world experiences the virtual design is an approximation of a possible spatial experience
  2. Virtual construction of interior space (CAD model)as environments in themselves that allow the exploration of spaces that are impossible to model in the real world.

Architectural design studios explore the nature of possible environments. This study reconciled the task of teaching design, and the manner in which it is explored, with the metaphorical exploration that occurs in computer games.

The Unreal Tournament game engine was used to construct an adventure game based at the University's City West campus.

Contact

Sean Pickersgill

 

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